# Head of Editor & Tools at Supercell

- Company: Supercell
- Status: Open
- Workplace: On-site
- Location: Helsinki
- Level: Principal
- Discipline: Engineering
- Employment: Full-time
- Posted: 2026-09-09
- Skills: Live Games
- Apply: https://jobs.ashbyhq.com/supercell/fc3bfdb7-e09a-4a66-b2fe-00e47e57e56b

## Description

[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/ea3769d7-8b54-4c91-8356-1b1608f50528/archer%20bow.jpeg]


WE ARE LOOKING FOR AN EXCEPTIONAL LEADER TO BUILD AND LEAD ONE OF THE MOST CRITICAL NEW TEAMS IN TITAN: STUDIO TOOLS.


TITAN IS SUPERCELL'S PROPRIETARY GAME ENGINE, THE IN-HOUSE TECHNOLOGY THAT POWERS EVERY GAME WE MAKE, REACHING 300 MILLION PLAYERS A MONTH. TITAN IS ALSO THE NAME OF THE ROUGHLY 70-PERSON ORGANIZATION BEHIND IT.

Studio Tools brings together Titan's Editor and Art Pipelines teams under a single charter: owning everything a game team touches when making games with Titan on the client and tooling side. That means the editor, all central tooling, and the full art pipelines.

This is a visionary role. We want to build tooling that Supercell's game teams, live and new, genuinely want to use because it gives them a real edge, not tooling they tolerate, but tooling they want to depend on. We need someone entrepreneurial enough to define what world-class looks like, and capable of leading the effort to build it.

This article https://supr.cl/game-engine-called-titan-jd explains why you've probably never heard of Titan. If you want a more technical read, this one https://supr.cl/game-engine-brawl-break-jd covers how Titan made Brawl Stars toilet break friendly.



Note: Internally your title will be Studio Tools Lead




WHAT YOU'LL BE DOING

 - Own the vision and strategy for Studio Tools team: define what Supercell's editor and tooling suite should become, and build the clarity needed to get there.

 - Define the golden p

More Supercell roles: https://deviantjobs.com/companies/supercell
