# Principal Technical Designer at Scopely

- Company: Scopely
- Status: Open
- Workplace: Remote
- Location: US - United States
- Level: Principal
- Discipline: Design
- Employment: Full-time
- Salary: $144K–215K
- Posted: 2026-11-13
- Skills: Slate Portfolio
- Apply: https://job-boards.greenhouse.io/scopely/jobs/5475584008?gh_jid=5475584008

## Description

Scopely is looking for a top-performing Principal Technical Designer to join our design organization remotely within the US or hybrid in our Culver City hub.
 At Scopely, we care deeply about what we do and want to inspire play every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
 As Principal Technical Designer, you will sit between game designers and the full stack that carries their content from authoring to the player: Tools (the designer interface), Engine (how the game consumes data), and Infrastructure (how data is stored and delivered), and make sure designers are set up to build content quickly, safely, and at scale. You will turn how designers actually work into clear requirements for Tools, and build the templates, data structures, validation, and standards that let great ideas become shipped content without waiting on an engineer. Your hands-on work and expertise will unlock the team of designers to create more compelling content for our players, deliver it much more quickly, and eliminate points of friction throughout the process.
 What you will do: 
• Own the content workflow experience for game designers, from first idea through live content, and raise it to a standard where authoring is fast, safe, and a pleasure.
• Bridge game designers and the full data stack: turn designer pain points into clear, prioritiz

More Scopely roles: https://deviantjobs.com/companies/scopely
