# Principal Software Engineer, Creator Analytics at Roblox

- Company: Roblox
- Status: Open
- Workplace: On-site
- Location: San Mateo, CA, United States
- Level: Principal
- Discipline: Engineering
- Employment: Full-time
- Salary: $345K–399K
- Posted: 2026-11-13
- Skills: Software Engineering
- Apply: https://careers.roblox.com/jobs/8310779?gh_jid=8310779

## Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 
 At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 
 A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. 
 The Optimize team builds the analytics and LiveOps tools that millions of Roblox creators use to understand and grow their experiences:
• Creator Hub analytics dashboards and benchmarks;
• custom events and funnels;
• experiments (A/B testing), Remote Configs and Segmentation;
• the observability features behind them.
 We're looking for a principal engineer to set the technical direction for the data systems behind these products and to be accountable for how they perform at Roblox scale. That stack spans ingestion through Kafka, stream processing in Flink, batch processing in Spark/Hive with orchestration in Airflow, serving through Druid and StarRocks, and the C# services behind Experiments and Configs. You'll define where this architecture goes over the next several years, lead the hardest problems in

More Roblox roles: https://deviantjobs.com/companies/roblox
