# Genesis-World: Core Simulation Engine Engineer at Genesis

- Company: Genesis
- Status: Open
- Workplace: Hybrid
- Location: London · Remote
- Level: Mid-level
- Discipline: Backend
- Employment: Full-time
- Posted: 2026-09-07
- Skills: Python, GPU, Physics
- Apply: https://jobs.ashbyhq.com/genesis/70404b8d-95ec-4670-af21-abecee6dfe74

## Description

WHAT WE’RE BUILDING

Robots will learn in simulation before they hit the factory. Genesis-World is our bet on that future.

Genesis-World https://github.com/Genesis-Embodied-AI/genesis-world is an open-source, general-purpose simulation platform for physical AI from Genesis AI https://www.genesis.ai/. One unified multi-physics engine: rigid bodies, FEM, MPM, particles, cloth, fluids. A robot arm can pour water onto sand, grasp a deformable object, or cut a soft body, all in the same simulation. Nyx, our in-house renderer, may be the most promising renderer for robotics out there: real-time photo-realistic rendering, advanced features like depth of field, and state-of-the-art techniques never seen before. Sensors of every kind: cameras, lidar, IMU, contact forces, temperature, plus arguably the most advanced tactile simulation available (paper https://openreview.net/forum?id=md8q2kfZHP). And the engine keeps growing: we are developing internally the most comprehensive and fastest Incremental Potential Contact (paper https://ipc-sim.github.io) solver for deformable body dynamics we know of, soon to be open-sourced. It powers real business applications, from full-fledged box packaging with labelling machine and all, to wire harnessing and lab automation, without any physics hack or compromise.

Everything is Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacenter. Massively batched GPU simulation for learning at scale, and complex non-

More Genesis roles: https://deviantjobs.com/companies/genesis
