USD
Wanted: Colonist DevOps Engineer
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Compensation: Paid in USD. Negotiable based on experience and location
About Colonist
We're building the biggest digital board game platform on the internet. Players start 250k games every day. Last year: 60M games, 3,037 years of play. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
Most apps scale by splitting users apart. We can't. Players share one live game state. Every lag spike is felt mid-game. One viral video can 10x our traffic overnight. Your job: absorb 50k CCU without dropping a single game.
You will own the infrastructure behind every game session: clusters, deploys, databases, the edge, and the path from merge to production. You will make our infra knowledge shared, so no system depends on one person.
What You'll Do
- Own the stack behind every game: game, matchmaking and lobby servers on Kubernetes
- Manage cluster and cloud resources as code in Terraform
- Scale servers up and down with live traffic. Pay for players, not idle machines
- Ship updates often, without kicking players out of live games
- Keep terabytes of game data and replays fast and cheap. PostgreSQL, Redis, NATS under real load
- Defend the edge from bots and attacks. Cloudflare, rate limiting, Turnstile, R2.
- Own observability across Sentry and New Relic. Consolidate monitoring and close the gaps
- Document every