Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox's Object Store team is building the in-house, multi-tenant object storage platform that underpins every large-object workload at Roblox — assets, media, analytics, backups, and machine learning datasets — at exabyte scale, trillions of objects, and terabytes per second of throughput. We build and run it ourselves on bare metal in our own data centers, replacing cloud object storage with a platform we control end to end — down to the hardware. As a principal engineer on the Object Store team, you will shape the architecture, build and launch the capabilities that keep this platform durable, fast, and efficient at global scale, and set the technical direction for where it goes next. You will report to the Engineering Manager for Storage.
You will
- Design and build the object store — S3-compatibl